This was part of a competition over at GameArtisans.org. I never finished it, and I don't think I will ever finish the actual model itself, so I'll just post it here as-is.
High polygon model with some polypainting going on. Done using Silo for building the basemesh, and then sculpted and tweaked using ZBrush.
THAT ADVANCED ENOUGH FOR YA?!
theres no harm in finishing such a piece tho east.Plus you dont have alot of portfolio pieces atm either.
great work, man